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5/17/23, Field Report 2: 'Fresh Paint'

The hello again! As you can see, pictures!
Prerendered sprites with an animated-esque flair- for now, there are Boggies, Molemen, & ... The Spooky...

Beyond that, I've mainly been focusing on general entity stuff, as well as more precise pathfinding as of recent. It's been absolutely wrecking me to get working, and I just solved it!

Rock hard progress no less & I'm super excited for the next stages- it's time to start planning ahead!

See you then.

-Nick

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4/17/23, Field Report 1: 'Trials'

Good fun in the land of wherever this project is supposed to narratively take place! I've constructed & come to actively understand my small codebase so as to hone in on a nice demo.

Still pending prerendered models, sfx, music (piece used here is filler from a different project), and a background, but check out this neat clip.

The core loop: rescuing puppies & digging holes to trap enemies- a formula inspired by series of games I loved to play as a child.

Until next time, a nice day for you.


-Nick

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3/17/23, Field Report 0: 'World Anew'

Well, that's that- the Niknokination Collaboration now exists! Already got one project deep in the works, but it still requires yet some foundational work, let alone stuff like graphics.

Other projects are pure concept rn.

Here we freaking go bois.


-Nick

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Indie dev based in Wisconsin!

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